Kontaktujte nás:

ZPRACOVÁNÍ OBJEDNÁVEK

po - pá 9:00 - 15:00

Telefon: 777 603 603

email: objednavky@statuecollectibles.cz

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NAŠE ODBĚRNÁ MÍSTA:

Statue Collectibles pobočka Poděbrady, Film Legends Experience Museum 

Jiřího náměstí 36
Poděbrady, 29001
Czech Republic

Otevírací doba                         po-čt 10:00-18:00,                     pá 10:00-19:00                             so 9:00-19:00, ne 9:00-18:00

Tel: 777 603 603

email: objednavky@statuecollectibles.cz

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Statue Collectibles pobočka KROMĚŘÍŽ, Film Legends Experience Museum 

Kotojedy 76
Kroměříž, 76101
Czech Republic
         

Otevírací doba                          po-čt 10:00-18:00,                      pá 10:00-19:00                            so 9:00-19:00,                              ne 9:00-18:00  

Tel: 608 760 309       

email: objednavky@statuecollectibles.cz

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Statue Collectibles pobočka KUTNÁ HORA, Film Legends  Experience Museum (sci-fi speciál)

Šultysova 174
Kutná Hora, 28401
Czech Republic
         

Otevírací doba                          po-čt 10:00-18:00,                      pá 10:00-19:00                            so 9:00-19:00,                            ne 9:00-18:00  

Tel: 777 064 977          

email: objednavky@statuecollectibles.cz

Zážitková muzea Film LegendsAliens vs Predators Experience Museum

 





 

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Mythic Legions: Dawns of Discovery Actionfigur Dzinjar

Age rating:
15
Theme:
Mythic Legions
Výrobce: Four Horsemen Toy Design
Kód: FHTD-DZINJ
Dostupnost: preorder 2026-10-25
1 538 ks
Sledovat produkt Přidat do oblíbených Sdílet

The Imp known as Dzinjar is as devious a character as you will ever meet. Employed by the Seafarers League and sailing aboard the Undertow, Dzinjar uses his small size and innate magical abilities to work as a spy. As General Delphina and the Fisher's Guild prepare to sail from Eaglesport, Dzinjar hides in the shadows and gathers information on their voyage. Flying back to his own vessel, which is anchored outside of the Dead Lands where the Undertow can discreetly watch the comings and goings of ships upon which they could prey, the Imp reports what he has learned to Captain Ironskul. Together they devise a plan to ambush the Fishers Guild vessel as soon as it has left the safety of New Mythoss' waters.
https://www.heureka.cz/direct/dotaznik/export-review.php?key=f6d94256b36bc1783e7bc0015d68dd34